We create sequences that show how complex scenes will play before they’re shot. Helping directors and VFX teams make decisions earlier through previs, postvis and real-time workflows.

When we’re most useful

When a sequence is hard to visualise.
When scale, movement or timing needs to be worked out.
When decisions need to happen before you’re on set.


Direct large-scale sequences in real time

See how complex sequences will play before you shoot them. We run thousands of characters in real time, so blocking, timing and camera can evolve as the sequence develops.

Napoleon (Ridley Scott)
Large-scale battle previs — real-time crowd systems

Selected work

Earlier work

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